ÓÐR: The Sunken Flesh is a adventure stealth game with horror elements, set in a submerged world inhabited by ghosts. You probably played a game with such gameplay in the past: You have no offensive weapons, very limited resources, and strong enemies whose limited sight is identifiable to the player. Evade them, get items, enter […]
Hide and Seek
Hide and Seek is a combination of a zine and a text-only video game made with Twine. Both parts hare heavily interrelated, but could theoretically be read or played independently – both describe a game of hide and seek on steroids. The zine is supposed to be read interactively, but reading through it „traditionally“ does […]
Purgatory Prime
Purgatory Prime is a low-tech and highly surrealist super slow colleactathon game. When entering the game, you are welcomed by an bureaucrat who tells you that there is nothing to do; that would be the sense of the whole thing. But that’s not true: You can search and collect eggs. I won’t tell you much […]
The roots of all our problems
The roots of all our problems has a gameplay could be described as connatural to „Flappy Birds“, but with a strong focus towards story and graphical design. The games story is about a flying seed that searches for a place to grow but can’t do so as the whole space is either destroyed or occupied […]
Shippy 1984
Shippy 1984 is a arcade shoot em up game that is heavily inspired by early genre classics but modernizes their gameplay to some extend. Nearly everybody played „Space Invaders“ or some more or less faithful remake. Shippy 1984 introduces some minor updates, but doesn’t change the well working basic formula: You move within a narrow […]
underground games
Hobbyist game developers, non-commercial projects, and game makers motivated by political utopias have a common problem: They are commonly thrown into the big category of „indie games“ along with countless tech prototypes, low effort productions, but also have to „compete“ with commercial products that have a much higher budget and often a dedicated, professional marketing. […]
Rusty Blade / Hoch_Tief
Rusty Blade is a narrative game with a strong focus on story and visuals. The games of the developer that I played attempt to explore the boundary between image, text, and video game (often with some philosophical hook attached) – but they are quite active in various fields, so I recommend to check out their […]
Luggage Retrieval Officer
Welcome back. Todays game is Lugagge Retrieval Officer, a puzzle game made for the Gameboy Advance. The games concept is simple and you are likely to have seen in in a similar incarnation before: Your goal is to get a red suitcase to the luggage caches exit, but the way is blocked by the other […]
Spring break
I hoped to be able to do another video game review today, but since I had some work left to do on the „Wondrous Pixel Turtle“ (a little side project I of mine) this didn’t worked out. In two days I’ll go abroad for a week, and after that my April is going to be […]
Dead Ascend
Dead Ascend is a short Point and Click-Adventure. The games story takes place in a post apocalyptic setting – zombies chased you to a tower, and you need to reach the top to escape. The riddles you need to solve to clear the way are rather balanced – pretty straightforward and fair, but not just […]