Hobbyist game developers, non-commercial projects, and game makers motivated by political utopias have a common problem: They are commonly thrown into the big category of „indie games“ along with countless tech prototypes, low effort productions, but also have to „compete“ with commercial products that have a much higher budget and often a dedicated, professional marketing.
In the following series I try to develop a concept for a Underground Gaming community; if you want only the essential parts, start at 3.
Part 0: the question of art
Part 1: what and why: underground games
Part 2: connecting factors
Part 3: a manifesto
Part 4: practical questions
Some of my positions might be controversial. Some of them might be wrong. I’m, however, sure that the need for a community for hobbyist and non-commercial game artists exists.
I’m tuned to see your responses, thoughts, and ideas. I know that people who share the goals described in this series are out there – lets try to establish a thriving, equitable and supportive community!
As first step towards a self organized Underground Game scene, I create a community on Lemmy. Let us discuss the further formation there.
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