Hobbyist game developers, non-commercial projects, and game makers motivated by political utopias have a common problem: They are commonly thrown into the big category of „indie games“ along with countless tech prototypes, low effort productions, but also have to „compete“ with commercial products that have a much higher budget and often a dedicated, professional marketing. […]
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Everything but Reviews.
underground gaming: practical questions
Lets interact to establish a community and to shun capitalism. Image: Public Domain. Now that „Underground Gaming“ has both reason and definition, one question remains: How do we do Underground Gaming? Some ideas are easy to implement for players and devs alike; others are easy to implement for developers. Finally, others will need some community […]
underground gaming: a manifesto
Maybe I am to zealous? License: Public domain, edited from source. 0. Underground Gaming perceives games as a form of art. 1. Underground Games are non-commercial. They shun the logic of the markets and question the capitalist system. They attempt to create and use spaces for free creativity. 2. The Underground Gaming scene considers everybody […]
underground games: connecting factors
Merely a rough draft, but apt to illustrate the general idea: There are already communities that are at least partly or fully concerned with underground gaming. Image license: CC-BY-SA 4.0. In the last post I wrote about the entanglement of the indie game market with capitalist logic, and about games that try to escape this […]
what and why: underground games
Image license: CCbySA 2.0, Edited, Source You might (or might not) have noticed that the arcane cache uses the term „underground games“ to describe the games that are reviewed here. When I began to review games here half a year ago, I wanted to shed light onto some games that caught my attention as they […]
the question of art
Image license: CC BY SA 3.0, Cropped from Source I was once told that there is nothing as boring as a discussion about the question what is art. While I basically agree, I feel that some remarks are needed for my article about underground games to come, and that I would need to explain some […]